jkhuri44 wrote:Quantising...
important to know what kind of timing you're dealing with, and what subdiviions you can hear.
dont expect to highlight a whole take and press Q...that will not work.
You'll need to quantise in parts, and also sometimes per drum part.
Make sure you're always changing from 8ths, 16ths, Triplets and Dotted time...otherwise the result will suck hard.
Other than that, you wont get good unless you practise like a mad man, also practise programming drums from scratch, you'll get ur eyes used to what your ears hear...etc
also, if you flip between crotchet, dotted, and triplet grids, you can see which grid lines up best for each part and Qnuantise accordingly...
Thanks for the tips Jamil!
I'll spend some time looking at it. I'll need to check out those different grids you're talking about too. I've done a small amount of drum programming and doing rolls that sound realistic, took me hours to get right. Reaper has what appears to be a triplet grid (4t, 8T, 16T, 32T) and also what I think might be a swing grid? (4S, 8S, 16S). Oh it has a swing amout field for that too.
Yeah, I really want to be able to program my drums for my stuff, since It's hard to track guys down to track it generally. More control too. I actually found a video last night by Roman Chris Murphy about using a real hi-hat overdub to add realism to programmed track. So I'm thinking about perhaps overdubbing the hi-hat with electric kit when I start programming drums again. Perhaps even do the rolls I suppose!

you can program this. i still havent had to use elastic audio or warp audio etc but yeah, it could help.



